Close that window then right click on yen again and this time recalculate new adresses. If you'd like you can also just change the output path in your build_local.bat directly to your Aemulus package's folder so everything is immediately ready to build in Aemulus after you run build_ make the trainer work for rev.2023, go to pointers for yen for example, right click on it and browse memory region. You can copy this directly into an Aemulus package and then build your mods with Aemulus. Now in your build/output folder you will have the entire compiled mod. Place init_free.bin from your unpacked copy of the game into the build/input folder.Edit the build.bat file with the paths to your AtlusScriptCompiler and PAKTool exe files.Download TGE's PAKTools which is used to unpack. msg scripts in this repository and recompile them into. Download the latest build of TGE's AtlusScriptCompiler ( source), which is used to compile the.This is for developers who want to make changes to the mod. You don't have to follow this section if you're merely installing the mod. For Vita3K, this goes in ux0\app\PCSE00120\data. For Vita, the generated mod.cpk goes in ux0:/rePatch/PCSE00120/data. Build your Aemulus loadout with this mod enabled.Install this mod by dragging the latest release of the mod into Aemulus or using the one click install on the Gamebanana page.Install the latest version of Aemulus Package Manager for P4G Vita support.Navigate to the ux0\app\PCSE00120 folder and replace the eboot.bin with lipsum's mod support eboot.
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